Monday, September 17, 2012

Week 3 This week, I did my work blocks on Saturday and Sunday. I spent the whole time trying to figure out a way to have checkpoints, per Sean’s request. The idea I had for accomplishing this was to force saves (behind the scenes) whenever a checkpoint was created. When the checkpoint was restored, the save could be reloaded. Upon further investigation, I could not find anything that would accomplish this as I first imagined. I did find, however, an inform extension that would do something similar. (You can look at it here.)I think this is what we need. This plugin, as far as I can understand, will allow tons of customization using the undo command. This includes, but is not limited to: not allowing the undo command, not allowing the undo command for certain actions (i.e. if you break a window, then you would not be able to rebuild it) and going back more than one action. This is what we want. If we could put a marker of some kind, or start counting turns after making a checkpoint, we could revert (undo) exactly to where we need to. The only problem that I foresee with this is it requires the world to be built before it can be tested. This may take a while to get used to. That is what I have done over this weekend. Over my next work blocks, I hope to practice using this extension/plugin and figure out how to make it bend to our will.

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