Monday, September 17, 2012
Week 2
Welcome back! This week, many much things were accomplished. I showed Sean how to do some number crunching in inform, by showing him my previous inform project that I have done. Beau managed to create a rough layout in inform of the various parts of the town. We managed to come up with names of several places, as well as some of the key locations as a team. We discussed several possible sanity effects, and had many laughs about the devious things we could do to the player (snowing in the summer at 5% sanity, warped day/night cycle at 30%, etc.)
An assignment was given to come up with some npc characters, which includes their general description and a summary of the things they do around the town (where they hang out, where they can be found, etc).
I watched “Sliding Doors” which was part of the inspiration for this game. I also plan to watch. I plan to watch another movie that is of similar inspiration for this game, but I can’t remember the name of it at the moment.
Our team discussed the game design document, as well as different components that we would like to see implemented into the game.
More consideration was given to the work schedule, and I am now quite positive that I will be doing my working on the weekend.
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